Get the latest tech news

Metal Gear Solid Delta combines modern UE5 tech with a faithful recreation of MGS3's levels and cutscenes


Tom Morgan analyses the Metal Gear Solid Delta trailer - what can we learn about the game's tech based on what's been revealed so far?

The trailer shown at this year's Xbox Games Showcase contains just over two minutes of tightly edited in-engine footage, but it answers a lot of questions about the direction of the project - with more details provided in an interview between Solid Snake voice actor David Hayter and producer Noriaki Okamura. At its heart, Delta looks to offer extensive reworks to visuals, controls and camera, using Unreal Engine 5, alongside slavishly faithful recreation of the level design and cutscene direction of the PS2 original. There are a few other extras too, such as improved reflections across Snake's visor before he makes his jump, more realistic cloud rendering and more adeptly deployed lens flare, bloom and colour grading.

Get the Android app

Or read this on Eurogamer

Read more on:

Photo of levels

levels

Photo of faithful recreation

faithful recreation

Photo of modern UE5 tech

modern UE5 tech

Related news:

News photo

Taskmaster VR is a faithful recreation of the TV show that series fans should really enjoy

News photo

Memecoin Trading at Levels Last Seen Before Crypto Bubble Burst

News photo

Green card applicants targeted by Section 702 foreign intelligence bill / Immigrants and visitors would get same levels of scrutiny as suspected terrorists, spies.