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Metal Gear Solid Delta combines modern UE5 tech with a faithful recreation of MGS3's levels and cutscenes
Tom Morgan analyses the Metal Gear Solid Delta trailer - what can we learn about the game's tech based on what's been revealed so far?
The trailer shown at this year's Xbox Games Showcase contains just over two minutes of tightly edited in-engine footage, but it answers a lot of questions about the direction of the project - with more details provided in an interview between Solid Snake voice actor David Hayter and producer Noriaki Okamura. At its heart, Delta looks to offer extensive reworks to visuals, controls and camera, using Unreal Engine 5, alongside slavishly faithful recreation of the level design and cutscene direction of the PS2 original. There are a few other extras too, such as improved reflections across Snake's visor before he makes his jump, more realistic cloud rendering and more adeptly deployed lens flare, bloom and colour grading.
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