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Metroid Prime 4 is the best example of Switch 2's varied control capabilities, but you might want to work on your thighs
I distinctly remember the outcry when Metroid Prime was first revealed on the GameCube. "Metroid isn't a first-person s…
In time this could all prove fine, but initially it's not an ideal setup - easy button presses are a payoff for clean aiming as the mouse controls stretch the boundaries of the game's adventure roots. These aren't the most exciting of minigames and are instead another way of Nintendo showing off the mouse capabilities: we sorted letters into folders, played air hockey, and steered characters round an electric maze, for instance. Holding both separated Joy-Con 2 in a regular manner reverts to traditional twin-stick controls, while placing the right-hand side down instantly switches to mouse aiming and back again, so it's perfectly possible to seamlessly alternate based on the situation.
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