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Metroid Prime 4: Beyond hands-on: precise mouse control meets classic combat
Playing Metroid has never looked sharper or felt smoother
This game looks gorgeous, and in the opening cutscene, you can see dozens of tiny details like the scratches on the Galactic Federation Marines’ helmets, the glow coming off laser artillery fire, and the subtle sheen on Samus’ power armor. The boss battle may have introduced a new element of precise weak points, but you’ll be dodging its attacks with the usual mix of circle strafing, double jumps, and transforming into a morph ball to slip underneath. Even scanning makes a return, and the descriptions on objects and enemies read even more naturally with in-universe jargon instead of fully explaining you need to aim here or press the left bumper for Missile attacks to interact.
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