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Microsoft Makes More Of Their DirectX Compiler Code Open-Source


Back in 2017 was the initial open-source DirectX Shader Compiler milestone and since then Microsoft has continued iterating on it with better Linux support, new features, and ironing out other gaps in this 'DirectXShaderCompiler' project

Back in 2017 was the initial open-source DirectX Shader Compiler milestone and since then Microsoft has continued iterating on it with better Linux support, new features, and ironing out other gaps in this "DirectXShaderCompiler" project. The sole purpose of the validator hashing flow is to provide users and drivers with confidence about the correctness of the generated shader binary and detect invalid program constructs that can’t currently be caught earlier in the compiler." This will help in situations like those compiling shaders for DirectX outside of Windows hosts or the selective Linux binaries Microsoft has provided in the past.

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