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Microsoft releases AI-generated Quake II demo, but admits ‘limitations’
Microsoft has released a browser-based, playable level of the classic video game Quake II. This functions as a tech demo for the gaming capabilities of
To show off these capabilities, the researchers trained their model on a Quake II level (which Microsoft owns through its acquisition of ZeniMax). More specifically, they acknowledged “limitations and shortcomings,” like the fact that enemies are fuzzy, the damage and health counters can be inaccurate, and most strikingly, the model struggles with object permanence, forgetting about things that are out of view for 0.9 seconds or longer. Writer and game designer Austin Walker was less impressed by this approach, posting a gameplay video in which he spent most of his time trapped in a dark room.
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