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Microsoft trained an AI model on a game no one played
Microsoft has published new research in the journal Nature detailing Muse, a generative AI model capable of outputting game visuals and controller inputs.
Today, Microsoft published new research in the journal Nature detailing Muse, a model capable of generating game visuals and controller inputs. If, like me, you had completely erased that game from your memory (or never knew it existed in the first place), Bleeding Edge is a 4 vs. 4 brawler developed by Ninja Theory, the studio better known for its work on the Hellblade series. Iteration is often the most time-consuming (and expensive) part of making a video game, so it’s easy to see why Microsoft would be interested in using AI to augment the process; it offers a way for the company to control runaway development costs.
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