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Microsoft's fix for PC shader compilation stutter could take years to fully implement
Microsoft's Advanced Shader Delivery tech could take years to reach its true potential.
Just about every PC gamer knows the feeling of booting up a highly anticipated new AAA title, excited to explore its sprawling environments or open world, only to be hit with "compiling shaders" and a progress bar that seems to move at a snail's pace. Depending on what specs you're rocking and what game you've just installed, the wait could be as much as one to two hours for those with slower CPUs and older systems. In fact, that's precisely why Microsoft is starting with the ASUS ROG Xbox Ally handhelds, which comprises only two hardware configurations.
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