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Microsoft's Quake 2 AI experiment sparks negative reactions


The Xbox firm has launched a version of Quake powered by generative AI…

Microsoft adds that “whilst we feel it is incredibly fun to play a simulated version of the game inside the model, there are of course limitations and shortcomings of our current approach”. It notes that interactions with enemies need to be improved, since they will often appear fuzzy, and that because its current context length is 0.9 seconds of gameplay (9 frames at 10fps), it will forget about objects that go out of view for longer than this. While there is some acknowledgement of the technical achievement behind the demo, many social media users have reacted negatively, with a significant number of the replies to an X post by Game Awards producer Geoff Keighley criticising its use of generative AI.

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