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MindsEye, from former Rockstar developers, wants to revive the tight, linear, cinematic blockbuster game


Eurogamer talks to Build A Rocket Boy's assistant director Adam Whiting about MindsEye, and its aims to nail the playable movie.

As some wonderfully billowy explosions roar, muscle cars tear through traffic and machine guns thunder on, a helicopter drops low over the action, sun setting melodramatically in the background. Despite the lingering bombast of the classic six-hour Call of Duty campaign, the days of almost-on-rails action flicks like Uncharted are largely behind us, here in 2025, with the GTA future one that took the fork in the road towards open worlds, shared spaces, battle royales and user-generated content (or UGC), as well as all the many other pluralist forms video game stories can take, as opposed to concentrating even harder on the mission of becoming the ultimate playable film. All of this remains wrapped, still somewhat enigmatically, in Everywhere, the unusual metaverse-like platform also in the works at Build A Rocket Boy that'll allow for UGC - including reworked missions, and plug-and-play assets built by the developer - alongside these developer-made games like MindsEye itself.

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