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Modeling the World in 280 Characters


An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint.

This little piece of code runs in real time for every pixel on the screen and generates a unique output color using some fancy math and logic. It makes exporting videos super easy, and in its “geekiest” mode, it also takes care of the generic header code and shortens built-in variable names. I’ve practiced code golfing so much that I find it easier to prototype ideas in compact form, and I tend not to get lost in tiny shaders.

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