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Monica Harrington was the hidden figure of Valve in its critical early years | The DeanBeat


It’s funny how people slip out of history. The story of Valve’s formation in its critical early years and how it made the original Half-Life is an inspiring one. I was one of the people who attempted to capture the story of the storytelling shooter game, but my relatively short story in 1998 for the […]

When Mike Abrash later left Microsoft, his exit interview was with Bill Gates, who was still trying to figure out how to make this brilliant developer stay and not take a job with a little game company in Texas called id.” (For those of you who don’t know, Microsoft Bob was a very early foray into the whole idea of helper agents and the industry press hated it and felt compelled to dig its grave and bury it within a few weeks of launch. The Valve team was expecting it to be a “Great start, now let’s get going” meeting where we talked about how to quickly sticker boxes at retail with the Game-of-the-Year messaging, relaunch the game with updated packaging, and gear up on sustaining marketing and momentum programs.

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