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Monster Hunter Wilds - we can't recommend the PC version


Alex Battaglia takes on Monster Hunter Wilds on PC. Why do we keep having to mention the #stutterstruggle for PC releases?

The actual texture quality is now reminiscent of games from the early 2000s, and the frame-rate was still dipping noticeably with a hit to frame health when standing in place and turning the camera. This is a very odd performance characteristic in what is essentially an empty desert with tiled sand textures, and not something we expect to see in any game, let alone a triple-A release in the year of our lord 2025. Otherwise, I've only seen this sort of issue when the game is doing something noticeably suboptimal when streaming things onto the graphics card, and this is true even when dropping the texture resolution to its lowest setting.

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