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Monster Hunter Wilds feels undercooked on PS5, Series X and especially Series S
Monster Hunter Wilds meets current-gen standards on Xbox Series X, Series S and PS5,
The same level of care also extends to NPCs, with eye-catching designs, sophisticated skin shading and hair rendering, highlighted in a surprising volume of well-animated and ambitious cutscenes. Smaller-scale detail is mostly treated with screen-space ambient occlusion (SSAO), but archways and large rock formations seem to be lit primarily using a baked global illumination (GI) technique, which is often effective. One pleasant surprise is that NPCs don't suffer from the same obnoxious pop-in issues we observed in Dragon's Dogma 2, though they do animate at reduced rates when far from the player - as do distant enemies.
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