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More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play
We've played Vampire: The Masquerade - Bloodlines 2. Has it been worth the wait?
You wake with not so much a voice in your head as a whole other personality, who happens to be - bizarrely but brilliantly - a noir-style private investigator, which prompts an amusing clash of styles between him and his overly dramatic inner monologues, and your surliness. The gameplay challenge here became extracting information through dialogue from characters who didn't necessarily want to give it, which was much more interesting than rote battles with uninspiring packs of vampire thugs. This, it's worth remembering, is a preview build of a game still a couple of months from release, and it's only the start of the experience - the part that typically lays some ground rules before opening up and letting you do what you want to do.
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