Get the latest tech news

Motion sickness accessibility in video games


Motion sickness is an issue that affects up to one third of people. Is there a way we can strive to make gaming more accessible to people who suffer from the more severe forms of motion sickness?

Common triggers can be specific field of view ranges (FOVs), screen shake or movement bobbing effects, motion blur, or large-scale repeated textures. While simple options such as an FOV slider, FPS targets, and ability to turn off movement bobbing are a massive first step towards tackling this issue, others such as multiple locomotion systems in a VR game might be much more involved to actually implement. It’s not reasonable to provide motion sickness accommodations in a competitive VR “getting shot out of a cannon simulator” because any solution to it inherently removes the main aspect of the game.

Get the Android app

Or read this on Hacker News

Read more on:

Photo of video games

video games

Related news:

News photo

Trump's Tariffs on Video Games Would Cause 'Significant Harm' to 'Everyday Americans,' ESA Warns

News photo

Why So Many Video Games Cost So Much to Make

News photo

The moments set to shape video games in 2025