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Mountains, Cliffs, and Caves: A Guide to Using Perlin Noise for Procedural Gen


Procedural generation is everywhere—you’ve probably encountered it without even realising. It’s what gives in-game worlds their rolling hills, jagged cliffs, and winding cave systems. And at the he…

Unlike traditional, handcrafted environments, procedural generation lets us create massive, complex landscapes on the fly—often with just a few lines of code. The colouring here simulates a top down view of a topological map with snow-capped mountain peaks, green grasslands, and deep blue oceans. By adjusting parameters like scale, persistence, and lacunarity, we gain fine control over the structure of our terrain, while layering multiple octaves adds depth and complexity.

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