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MTerrain: Optimized terrain system and editor for Godot


A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games - mohsenph69/Godot-MTerrain-plugin

Terrain that uses an octree based LOD system for terrain sizes as big as 16km x 16km Terrain shader with support for splatmapping, bitwise, and index mapping Navigation integration with Godot's navigation system Grass system with collision for things like trees, grass, rocks, etc Path system based on bezier curves with mesh deformation for roads, rivers, etc. Octree system for optimized control of LOD allowing for large number of objects in the world Editor tools for Terrain sculpting, Grass painting, Navigation painting, Path editing, and importing/exporting heightmaps and splatmaps First clone this repo on your local machine, so you need godot-cpp to exist in GDExtension folder so you can build that, godot-cpp is added as a submodule in this project so to put that inside GDExtension folder only thing you need to do after cloning this repo is runing this code

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