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My favorite tools and techniques for procedural gamedev
An overview of some of my favorite shaders, algorithms, and techniques I use to aid my work in procedural gamedev and 3D scenes. It focuses particularly on things that can be added or mixed in to enhance non-procedural scenes.
I created a custom shader in Three.JS which extends the base MeshPhysicalMaterial with a bunch of additions and extra features that I can turn on at will, and several of them are dedicated to improving seamless texturing support for my materials. It's hard to overstate how good this effect is at making a wide range of scenes look way, way better - and all it takes is adding one extra config option to the material to turn it on. These efforts led to me building a pretty capable software pipeline for ingesting raw geometry data, making arbitrary changes to it, and re-exporting it in a ready-to-render format - all in the browser at runtime.
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