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My first game with Carimbo, my homemade engine


https://youtu.be/nVRzCstyspQ

The engine exposes some primitives to the Lua VM, which in turn coordinates the entire game. Then we point to some resources for asset prefetching; they are loaded lazily to avoid impacting the game loop. On the octopus’s side, when it receives a “hit” message, the entity triggers an explosion animation, switches to attack mode, and decreases its health by 1.

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