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My first run at the Battlefield 6 beta raises a potentially major problem: too many of these maps feel the same


The Battlefield 6 beta exposes a design problem that I hope doesn’t end up making every map play the same in the final game.

Yes, it’s a beta with a limited roster, but these maps were chosen to highlight a certain side of the game; to sell it to the audience that EA wants to convince to buy the full thing. It’s not a coincidence, then, that practically all of them offer the same kind of close-quarters, chaos-per-minute experience that looks good in trailers, and creates the sort of exciting moments no other triple-A multiplayer shooter can. In developer interviews following the Battlefield 6 multiplayer reveal, and in official material, something that kept coming up was these so called ‘combat zones’, which are essentially the building blocks of each map.

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