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My first run at the Battlefield 6 beta raises a potentially major problem: too many of these maps feel the same
The Battlefield 6 beta exposes a design problem that I hope doesn’t end up making every map play the same in the final game.
Yes, it’s a beta with a limited roster, but these maps were chosen to highlight a certain side of the game; to sell it to the audience that EA wants to convince to buy the full thing. It’s not a coincidence, then, that practically all of them offer the same kind of close-quarters, chaos-per-minute experience that looks good in trailers, and creates the sort of exciting moments no other triple-A multiplayer shooter can. In developer interviews following the Battlefield 6 multiplayer reveal, and in official material, something that kept coming up was these so called ‘combat zones’, which are essentially the building blocks of each map.
Or read this on Eurogamer