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Mythwrecked: Ambrosia Island review - a repetitive if inoffensive offering of the gods


A gentle cadence and quirky characters can't counter Mythwrecked's repetitive gameplay, making this more Greek tragedy than odyssey.

So, too, is Mythwrecked's promise of a wholesome, frictionless adventure - as we haul ourselves towards 2024's finishing line, I can't imagine anything more delightful than losing a few hours exploring a lush, tropical island. If you go in with that mindset, knowing that Mythwrecked: Ambrosia Island is an uncomplicated, unhurried game that unfolds gently over ten-ish hours, then I don't suppose there's much to be offended by. There's a fair bit of to-ing and fro-ing - this is not a game that respects your time - and I did find the piecemeal way the chores were doled out irritating towards the end, as often you'll complete a set of favours in one area only to be sent back there five minutes later for something else.

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Ambrosia Island

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