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Nathan Tolbert pushes the limitations of new games on old consoles


Nathan Tolbert is a lead research software engineer at the National Center for Supercomputing Applications (NCSA) at the University of Illinois, and for the past 15 years he has also been developing indie games in ...

Nathan Tolbert is a lead research software engineer at the National Center for Supercomputing Applications (NCSA) at the University of Illinois, and for the past 15 years he has also been developing indie games in his spare time for his company Bite the Chili Productions. Tolbert: I’m most proud of my Anguna series, which is a Zelda-like adventure game that I’ve made for a range of consoles: Atari 2600, Nintendo NES, and Gameboy Advance. Working with an artist friend from Milwaukee, Jordan David, we decided to create the game with a story-book fantasy theme, with a swashbuckling cast of characters inspired by heroes like Zorro or the Dread Pirate Roberts.

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