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Naughty Dog was sold to Sony because the "stress of ballooning budgets was enormous" says co-founder
Naughty Dog co-founder Andrew Gavin has opened up about why the studio was acquired by Sony back in 2001.
It was about giving the studio the resources to keep making the best games possible, without being crushed by the weight of skyrocketing costs and the paralysing fear that one slip would ruin it all. But selling - to the right party - gave Naughty Dog the stability it needed to thrive and to continue making the kinds of games we'd always dreamed of!" "Jordan will have to use all her skills and wits if she hopes to be the first person in over 600 years to leave its orbit," reads the game's official blurb."
Or read this on Eurogamer