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Neva hands-on: A grand achievement in emotional game design
Neva is going to make me cry.
It plays like a living watercolor illustration: Alba, the protagonist, has long, slender limbs, a cloud of silver hair and a flowing red cloak that drapes behind her elegantly with each leap and fall. The landscapes beyond the 2D plane that Alba and Neva traverse have incredible depth — dense forests hiding secrets and mountain ranges towering above wide valleys, sharp peaks piercing the sky in the far distance. Touches of fantastical alien technology appear with increasing frequency as the demo progresses, as do hordes of inky-black enemies with round white faces, mouths open in silent screams.
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