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Nightingale is pretty fantasy survival with a BioWare pedigree, but it takes a while to sing


Palworld has its Pokémon (of the legally distinct variety); Ark has its dinosaurs; Enshrouded is like a third-person ac…

Image credit: Inflexion Games/Eurogamer And Nightingale's procedural generation makes a positive first impression; its worlds are genuinely beautiful – delicately hued expanses of undulating hills, arid deserts, or fetid marshlands peppered with mysterious landmarks, caves, dungeons, and coyly hidden treasures that feel wonderfully organic - and that, initially at least, are a thrill to explore. Image credit: Inflexion Games/Eurogamer We tumbled into the darkness of gloomy tombs, pistols twitching, shimmied up towering mesas with climbing picks in hand, unleashed carnage on the local wildlife with elementally infused shotguns, and drifted gaily through the air in the deadly afternoon sun with parasols held aloft, like a ragtag band of murderous Mary Poppinses. Here, after a long, slow start, it finally felt like Nightingale had found its own rhythm, particularly toward the end of our session when – now knee-deep in roiling purple swamp water – our adventure reached its climax in a blaze of flashy spells, magic-infused blades, bullets, and heavy artillery as we chased down a humongous apex creature, Monster Hunter style.

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