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Nintendo's keeping quiet about Donkey Kong Bananza's developer, but it feels like a souped-up Super Mario Odyssey
Bananza isn't a new 3D Mario for the Switch 2's launch, but I'm no less excited for it.
DK's jump may not match Nintendo's mascot, but his loping strides and ability to clamber up any surface faster than Cat Mario means Bananza's world instantly feels approachable, and full of opportunities. In Donkey Kong Bananza, the ape's beefy arms can be commanded to either punch outwards, upwards or into the ground beneath your feet to carve through walls, floors or ceilings - turning solid 3D spaces into the equivalent of Swiss cheese. And it's a joy to break them - DK's fists causing an eruption of shining rocks, pebbles and ores as he pummels through walls, reminiscent of the mindless but mesmerising tumble of Lego bricks that scatter out when destroying the scenery in TT Games titles.
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