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No Man's Sky dev fixed one fan's 611-hour save because "when a player has put that much into our game it deserves the engineering fix"


With saves so big, devs "can't help but take extra time" to fix them

No Man's Sky engine programmer Martin Griffiths recently fixed a game-breaking visual bug found in a fan's 600+ hour save - and it was well worth the extra time to him, considering the player's own investment in the ever-expanding space game. After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3.

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