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No Rest For the Wicked early access review - a shaky start, but there's potential
Our early access review of No Rest for the Wicked, an attempt to blend Diablo and the Souls games.
Around this time, I spent some points to increase my strength and equip load, with an eye to going for some kind of tank or two-hander build, and managed to get all the up to the first boss before I even found a strength-scaling weapon. Yes, deliberately blending Diablo and Dark Souls is a new idea, but with Hades being one of the biggest successes of recent years, I don’t think anyone is going to be convinced that dodging around fighting enemies while managing limited resources from an isometric perspective is particularly innovative. It’s in a bit of a sorry state when you arrive, but contributing raw materials to the local builder allows you to upgrade various shops, services and structures, giving you better access to gear and quicker navigation through the streets.
Or read this on Eurogamer