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No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech
Digital Foundry talks about visual features and performance in No Rest for the Wicked on Early Access.
Simply put, No Rest for the Wicked couples a stunning visual design with elements inspired by From Software's Souls titles, Blizzard's Diablo and even Animal Crossing - and yet the whole is greater than the sum of its parts. No Rest for the Wicked genuinely does exhibit a hand-painted look - there are moments that resemble pre-drawn 2D backgrounds at first glance... until the camera begins to move revealing its true 3D nature. The GPU utilisation was normal and correct but the game's simulation was seriously getting hung up on my CPU resulting in sub-optimal frame-times that dropped the frame-rate below 60fps in areas near the borders of towns.
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