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Non-Euclidean Doom: what happens to a game when pi is not 3.14159 (2022) [video]
We all know that the value of pi is a constant with a particular immutable value. Anyone who has done any graphical programming also know...
Anyone who has done any graphical programming also knows that visual rendering relies not just on pi but trigonometry more broadly as well as other mathematical techniques. A brief segway will cover some optimization tricks made to enable the game to run well on hardware available at the time. At the end I will provide a link to other games and public source code repositories that also use an incorrect value of pi.
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