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Not only is Hollow Knight: Silksong real, I've played it, and it's harder and faster than the original - but is it better?


Hands-on impressions of Team Cherry's sequel to Hollow Knight.

Hollow Knight had a peculiar difficulty curve; it always felt quite simple and straight-laced as an action platformer for the majority of the base game, escalating rapidly in challenge as you got towards the end, and then going completely off the rails in the DLC and post-game. Instead of the (in)famous pogo you could do in Hollow Knight, where attacking down from a jump would pop you up in a straight line, Hornet has a dive kick. You can no longer bop enemies on the head repeatedly (a very useful and overpowered tactic in the original game) without some good positioning and understanding of physics.

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