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Notris: A Tetris clone for the PlayStation 1


Tetris clone for PlayStation 1 (PSX). Contribute to jbreckmckye/notris development by creating an account on GitHub.

The official devkit was a pair of ISA expansion cards that slotted into a common IBM PC motherboard and contained the entire PSX system chipset, video out, and extra RAM (8mb instead of 2mb). In principle, a PSX developer could work entirely in C. The SDK comprised a set of C libraries called PSY-Q, and included a compiler program ccpsx that was really just a frontend over GCC. For example, Metal Gear Solid used TCL for level scripting; and the Final Fantasy games went some ways further and implemented their own bytecode languages for battles, field and minigame systems.

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