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NTSYNC Linux Patches Revived To Help Boost Steam Play Gaming Performance
Back in May for the Linux 6.10 kernel the initial bits of the NTSYNC driver was upstreamed for helping to emulate the Windows NT synchronization primitives so Windows games running under Wine/Proton (such as Valve's Steam Play) can enjoy a very nice performance boost
Elizabeth Figura of CodeWeavers today sent out the sixth iteration of the NT synchronization primitive driver patches for the Linux kernel. With no fundamental changes this round for the NTSYNC patches, hopefully there is consensus and this driver work can be upstreamed soon like for the Linux 6.14 kernel in early 2025... Too bad though that these patches have just effectively been sitting around for the past half-year and from the Wine side missing out on the upcoming Wine 10.0 stable release. The performance gains of leveraging NTSYNC do continue to look very compelling and making us all the more eager to see the rest of these patches hit mainline:
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