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NVIDIA Makes PhysX & Flow GPU Code Open-Source


As a win for the open-source community from NVIDIA, the company recently announced they are making their PhysX and Flow GPU-accelerated source code open-source.

NVIDIA previously made the PhysX SDK open-source but the GPU simulation kernel source code was not included as part of that years-old effort. We’re excited to share that the latest update to the PhysX SDK now includes all the GPU source code, fully licensed under BSD-3! In addition, we’re also open-sourcing the full GPU compute shader implementation of the Flow SDK, our real-time, sparse grid–based fluid simulation library.

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