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Nvidia won, we all lost


Since the disastrous launch of the RTX 50 series, NVIDIA has been unable to escape negative headlines: scalper bots are snatching GPUs away from consumers before official sales even begin, power connectors continue to melt, with no fix in sight, marketing is becoming increasingly deceptive, GPUs are missing processing units when they leave the factory, and the drivers, for which NVIDIA has always been praised, are currently falling apart. And to top it all off, NVIDIA is becoming increasingly insistent that media push a certain narrative when reporting on their hardware.

This causes games like Mirror’s Edge (2009) and Borderlands 2 (2012) that still run on today’s computers to take ungodly dips into single digit frame rates, because the physics calculations are forcibly performed on the CPU instead of the GPU. Recommended system requirements for Monster Hunter Wilds noting 1080p on medium settings reaches 60 fps only with frame generation enabledMeanwhile, Jensen Huang came up on stage during the keynote for the RTX 50 series cards and proudly proclaimed: NVIDIA likes you to believe DLSS can create FPS out of thin air and they’re trying to prove it with dubious statistics —only disclosing in barely readable fine print, that it’s a deliberately chosen very small sample size, so the numbers look more impressive.

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