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NVIDIA Working On "-flto-partition=locality" GCC Option To Boost Performance For Some CPU Workloads
NVIDIA compiler engineers have spent the past several months working on a proposed GCC option -flto-partition=locality for having the compiler optimize the code layout for locality between callees and callers as part of the link-time optimization (LTO) process
Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software.
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