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NVIDIA's Reflex 2 predicts milliseconds into the future of competitive games


NVIDIA just announced Reflex 2 at CES 2025, a follow-up to its renowned latency reduction technology. This new version can, sort of, pre-render upcoming frames based on mouse inputs.

Reflex 2 combines the pre-existing Low Latency mode with something called Frame Warp. The tools then sample the upcoming camera position and graft it onto the current frame, waiting until the “very last moment to ensure the latest input is shown on screen.” This glimpse into the near future should “allow players to improve their aim and tracking of enemies.” But how can a pre-rendered image exist on top of the current frame without creating all kinds of visual inaccuracies?

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