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Oblivion Remastered revisited: profound problems have yet to be addressed
Stuttering, progressively worse performance, crashing... Oblivion Remastered is in a bad place right now - and all consoles are impacted.
Before we kick off, it's worth stressing that console frame-rates are affected by many factors - like the variable weather, dynamic time of day, NPC and enemy positions, all of which are out of control for exact tests. For example, a completely fresh boot of the game - that is, closing the software, re-opening it, and loading a save for the first time - gives you an often significantly higher frame-rate when compared to a playthrough that's been running for 15 minutes or more. Curiously, cycling through saves also introduces bugs in the charged play through: firstly the Lumen GI setting is changed, resulting in thicker shading across the scene at times - which may well explain the performance deficit.
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