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Oblivion Remastered: a crucial patch improves Series X performance - but it's still not good enough
Oblivion Remastered's shadow drop surprised no-one given that it was among the worst kept secrets over the last few wee…
Described by creative director Todd Howard as keeping the bones - the core logic - of the original 2006 game intact, it's fallen on developer Virtuos to use Unreal Engine 5 to re-work the visual layer. The 30fps quality mode meanwhile pushes to a higher 1620p peak value - again in the inventory screen - while most actual gameplay rests at a native 1440p in typical play, and a worst case figure coming in at 1296p. We're reserving judgement on PlayStation 5 and Pro until it receives its matching patch but as things stand, the frame-rate reading for the base console tracks closely with Series X on its equivalent, older build.
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