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Obsidian's modest ambition with Avowed is just what Game Pass, Xbox, and the wider industry needs - but will Microsoft let them stick to it?
Avowed's mid-sized ambition is the way forward for video games - has Xbox finally discovered the patience required to stick to it?
As evidenced by all the small, playful or just downright sensible twists on the basics - from a function that lets you pause mid-conversation to look up who or what exactly the latest proper noun is, to just a well worded explanation of shader compilation before the game itself starts. Watch on YouTube This is all from a somewhat scantly reported PC Gamer article, based on Obsidian bosses Marcus Morgan and Justin Britch's talk at the DICE Summit last week, which Eurogamer didn't attend - so fair warning we are missing some wider context here. It's a game defined by attention to little details - how its secrets are hidden and breadcrumbed, how its world feels bright and beating with positive energy, how your mace lands with a tasty little hit-pause or spells crackle and snap like a whip from the end of your wand.
Or read this on Eurogamer