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On consoles, thirty years after its release, there's still no escape from I Have No Mouth, and I Must Scream's horrors
A look back at I Have No Mouth, and I Must Scream, a gloriously oppressive slice of video game horror.
Due to the organisational pressures of a three-way world war, America, Russia and China all build their own supercomputers to manage the movement of nukes and troops and all that radioactive jazz, and these giant machines lurk far beneath the earth in a series of caves and concealed tunnels. This pointer, combined with often tiny on-screen elements to click on, proved more than my twitchy, MS-addled hands could cope with for any length of time, but I suspect most players will find it fussy yet ultimately manageable. Bodies pile up or hang from meat hooks, the ground is rumpled like the folds of a brain, and even a relatively open vista feels claustrophobic, with a ceiling that looms and a vanishing point that suggests the wet tunnels formed by some awful creature's intestines.
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