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On its 20th anniversary, GTA San Andreas veteran shares the open-world was originally split into three maps: "Memory was very tight on the PS2"
Rockstar Game's former tech lead celebrates the game's birthday with a little known fact
The ever-chatty Obbe Vermeij, who was the ground-breaking studio's technical lead for years, recently jumped on social media to explain that the first draft plan for San Andreas' world was quite different. "The original plan was for the three cities to be on separate maps," Vermeij tweeted earlier today, before noting that the first two GTAs had also been structured in the same way, albeit from a top-down angle. GTA San Andreas later shipped with all three cities seamlessly connected in one space, though layers of fog make the game look bigger than it actually is and probably served as a crutch for the poor old PS2.
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