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On starting The Mix and finding diverse funding sources for indies | Justin Woodward


Justin Woodward started out as one of the small cogs in the big wheel of the game industry. He studied game art and design in college. Then he got a job at a triple-A game company as a 3D background artist. But he decided he would rather be a game designer instead of being one […]

And we delved into the hidden ways that developers can find money, whether it’s through Kickstarter, platform companies, publishers, VCs and other means. As I started my studio in San Francisco, I realized that there was a need for developers to get in contact with publishers, investors, and press. A lot of independent developers fail when they’re trying to compete with market prices and that kind of thing, rather than negotiating how they’re doing business with vendors and the folks they work with.

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