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Once Human review - mediocre action limits a cracking open world


Eurogamger's review of Once Human, which offers a deeply moreish open world scavenge-em-up, but weak action and generic clutter hold it back.

There's about eleventy gazillion menus and items to track, your UI is painfully cluttered, and in some places, the game simply feels unfinished; you can't use a controller for example, and your character seemingly only communicates by waving their arms about wildly, like improv semaphore. Image credit: Starry Studio / Eurogamer It's thanks to that furnace, though – not to mention the myriad of crafting benches and resource management tools you'll unlock early on – that you'll not only get to forge assault rifles with barely more than a blueprint and an empty toilet roll, but you can also enhance them, mod them, select different ammo, and do a whole number of things to keep fighting feeling fresh. Not for one moment did I expect a F2P live service offering to be anything other than an unmitigated slog stuffed with the pitfalls and unforced errors of every other game I started and stopped playing, so wildly over-saturated is this genre.

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