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One Dog vs. the Windows 3.1 Graphics Stack


a bunch of weird and random technical stuff

The next export after this was REALIZEOBJECT, which is the Windows GDI function that takes an object (pen, brush or font) and processes it to make it suitable for the driver - for example, choosing the closest available colour to the one requested by the application. If you think that looks cool, then here's a fun one I got when I was messing around with the text mode blue screen that you get when you press Ctrl+Alt+Del - somehow I got it to corrupt the VM's video memory, and the results stuck around enough to get rendered at glorious 1024x600 by the Grabber. And you know what - glitch art aside... my updated driver may not be perfect, but it's already a huge improvement over the original SVGAPatch, where simply opening a prompt (even in a window) would break the entire GUI and require me to restart the OS.

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