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One last stroll through Redfall, at the pace it was always meant to be played
A final stroll through Redfall, following a week of Microsoft studio closures.
I played the game not like Left 4 Dead, not even like Dishonored, but like it was a variant on Dear Esther or Everybody's Gone to the Rapture, but with a weird bug that meant sometimes the diorama you were moving through took pot-shots at you and yelled about flanking. I pottered along cliffside tracks and marvelled at how the team had controlled sight-lines to get a real variety of locations into a single map, ostensibly of an East Coast small town. The emblematic moment was back at the hub for this map, which is a beautifully observed maritime centre, with glossy displays and ramps leading up to exhibitions in the loft, while down below there's a suite of nautical-themed guestrooms.
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