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One Year of Rust in Production


It's been almost a year for me developing, maintaining, and running a production web application written in Rust.

A simple payment provider change required me to implement a job processing queue on top of SQL as well as doing a tiny accounting system. And in some cases, it’s a bit annoying (for example when you know that the conversion from i64 to i32 will succeed because it holds a number that is well inside the boundaries of i32, you are still required to do try_from() which returns a Result). Rust kind of guides you towards “write a lot of code, compile, check” flow, rather than the “change one line, alt-tab browser” workflow that you have with Node/JavaScript.

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