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OpenGL to WASM, learning from my mistakes


Introduction

However, I should mention that this post is not intended to be a learning guide for OpenGL or WASM, I have attached resources in the end for the same. The stress test on this project showed that close to 100k spheres could be rendered locally before it starts cracking. I’ll be reading up the compilers next (currently a big black box for me in terms of implementation, kinda excited for this!)

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