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Optimising the Fun Out of Video Games (2018)


Sometimes the fun way to play a game is actually more effort for the player than the easy way to play the game.

Civilisation game-designer, Soren Johnson, once wrote on his blog, “Given the opportunity, players will optimize the fun out of a game.” This was something that I originally considered to be an alien concept – until I realised that I do this, and so does everyone else. Early on in development, she (in an attempt to make her more of a feature of gameplay rather than a cut-scene only type of character) would actually path-find through the local area to supply drops around the map, and then throw them to you as you need them. Because I had anticipated that the shotgun and charge combo was the way to go, I’d spent all my upgrades on maxing both out, so by the end I was an unstoppable killing machine – which is actually less fun than it sounds – there was no challenge to it anymore.

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