Get the latest tech news
Part-MMO, part-FPS, Eve Vanguard's devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players' actions for content
"There are specific places with a high propensity for bastardy".
But CCP London has been open about it every step of the way - and when it unveiled the new direction ( more 00s space shooter than bland military sim), I was thrilled. It has a complete tutorial, a taster of the sort of content you can expect in the final game, and - perhaps most importantly - a live environment where you can meet, interact with (and perhaps get absolutely obliterated by) other players. For clarity, high security spaces have a higher presence of NPC enforcement troops, which diminish as you go down in classification - mess with other players in high-sec, and you're going to get some bad attention.
Or read this on Eurogamer